Monday 5 October 2020

design for screen

 design for screen


  • i love love love designing for print but I’m wanting to try something new so I’m leaning toward doing this project for screen, as i may end up really enjoying it & learning a lot 
  • i feel more comfortable in design for print as i have more experience it, but i need to step out of my comfort zone
  • in my old job i worked on a lot of powerpoint and interactive PDFs so i could apply techniques i learnt from these to my current project


> see slide on process of designing a website - gives step by step guidance


  • unless you can code, design for screen is much more collaborative 


'Low fidelity wireframes’ - sketches of layouts


>get constant feedback!!


‘high fidelity wire frames’ - communicate to the coder what needs building, show test participants 


consider ‘user flow’ - think about how user interacts with website - map out paths they take 


site map - map of the pages and how they link to each other


UX - user experience

how does the site make the user feel? happy, stressed, relaxed, satisfied?


UXD - user experience design - designing with user experience in mind


UI - user interface

navigation, menus, colours, images, interactive elements


Usually UX design precedes UI design.


‘microinteraction’ - when a user clicks a button on a website and it does something like drop down menu, hover over elements changes their appearance 


‘navigation’ - how the user moves around the site


scroll vs click navigation


Accessibility - can the site be used by people with disabilities? 

mobile vs desktop


responsive design - adapts to users device, screen size 


task - go on a website, right click, press inspect

 this inspects the code of the page

 view how website looks on different devices from chrome browser


‘infinite scrolling’ - self explanatory 


‘paralax scolling’ - 


interactive websites - users can interact with the content, immersive - dragging elements


3D elements?


AR - augmented reality 

real life is enhanced by digital elements

commonly - a smart devices camera is pointed at a scene and the screen show additional elements which aren’t there and which respond to what the camera sees - EG snapchat filters


VR - virtual reality

  • simulated experience - commonly used for games viewed through headset


projection mapping - projecting onto real world objects to alter them - EG white night


generative design - graphics on screen respond to physical interactions such as walking, dancing, shouting >‘isadora’ software


aftereffects induction! will teach how to mock up movement 


brief sheet in by TOMORROW 06/10


https://www.awwwards.com/ 

https://theuselessweb.com/

https://smashthewalls.com/

 for research/ inspo



SIGN UP - GF smith talk

aftereffects induction




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